In this project we were tasked with following a tutorial to model the following car. Some of the challenges I faced when modeling the car were variations in units of measurement across my version and the tutor's version of 3ds max. The tutor had plugins I did not have available to me, and the general complexity of the model. However I am still proud of how the car.
This project was completed for my highschool 3D Animation and Game Design course. Utilizing drafts of blueprints provided by my teacher, we were instructed to model the house as accurately as possible within 3Ds Max, then move it into Twinmotion for rendering, staging, and finally to create a poster and turnaround.