Created for a direwolf based roleplay group, Tollak is ment to be a clumsy but good spirited character. As his first and only current artwork, I attempted to focus on keeping a relatively dark coloration while including distinguishing features to set him apart from other dark colored wolf-like characters. In his pose I had attempted to incorporate a line of movement which affected the perspective of the piece, but I believe allowed his personality to shine through.
When designing Hornet I did not have a clear vision in mind. His design which is inspired by two of my friend's characters, as he is meant to be their son, was a mix of complicated and simple. From the father I gave Hornet a single red colored eye as the father was heterochromatic and there weren't many other distinguishing features to work with. I did inevitably give Hornet his thorax like tail shape and shaggy neck fur to reference his father, but his markings are derived from his mother. The greyscale color pallet comes from both parents as I tried to take potential genetics into account and determined a cross between the parents would result in diluted black tabbies which gives them that distinctive grey color. Otherwise I disregarded realism in favor of a recognizable and unique design as I do not have plans to animate him, and even if I did the majority of his markings connect and can be easily kept consistent despite the seeming complexity of his design.
Candid is one of my oldest characters, but recently she got a redesign which is shown here. Her striped/checkerboard type pattern was inspired by grunge flannels as I both enjoyed that style of music and felt the harsh lines fit her personality well. The almost tear track like markings around her eyes make her face recognizable and creates a nice contrast to the bright orange of her underbelly and legs. While her scarless design on its own is quite appealing to me as her creator, when including her scars I feel like the overall design looks rather cohesive and gives strong visual hints as to who she is internally through her markings and scar placement.
Terrapin was created without a clear idea for a design in mind. Having created her personality prior and deciding to use a diamond backed terrapin for inspiration, I tried to come up with a design that would show off the character's strength and give a visual look of power. By deciding to use dark almost black markings on a mostly pale colored character I was able to create a striking design that drew eyes to her neck and chest, the most muscular parts of her design. Her yellow eyes which are framed by black give an eyeliner like effect both allowing the yellow of her eyes to be noticeable, yet it still gives the guarded look I wanted for her. Continuing the brows and tans also blend together nicely with the markings resembling camouflage, a subtle reference to her militaristic past.
Part of a charactar design project for my 3D Animation and Game Design course. He was designed over a course of a month with the intention of 3D modeling him and creating a game character trailer for the semester's final. When it came to the visual design process I took a lot of inspiration from mountain mammals and avians. As a reptile he would be cold blooded, so I gave him layers of feathers and fur to keep him warm in the cold climate of mountainous regions. Every aspect of his design was considered as if he was a real creature inorder to create a sense of realism despite the fantasy of a dragon such as he.
Made for fun I tried to ensure a simple yet recognizable design. Messing with proportions I decided to give her distinct tufts of fur on her hindquarters, a fluffy tail, and simple but recongnizably placed stripes. To ensure she could be animated was one of my goals with this design, which I believe I achieved by keeping scars and stripes attached to specific parts of her body to have reference inorder to keep markings from floating or becoming inconsistent.