This was the storyboard I created for my 3D animation final during my time at MICA's precollege program. I knew I would be heavily limited in what I could do in terms of modeling, rigging, and animating due to the short timeframe so I compensated by framing shots with limited animation to prevent the need for a complicated background. The notes on this storyboard are hard to read due to my dysgraphia and the storyboard itself is a bit difficult to see due to my use of extremely light colored lines. However The final product matched the storyboard rather well, even if I ran out of time to model the fur and clothing seen here.
For the final product check the Animation page.
This storyboard was for my 2nd year 3D Animation and Game Design character design project. Once we had created our character we were instructed to create a storyboard for the 15 second minimum animation that would be our semester final. The character I created for this project Kamyar is the focus of this trailer and he can also be found on the Character Design page.
This page really could have beens stand alone if not for the time requirment. It did include my favorite planned shots however and I later used panel 3 on this page for inspiration in my 2D Animation final at MICA
This page was created to further showcase parts of how Kamyar moved and acted. While the first page focused on his areial capabilities (a main part of his character) this panel focused more on how he kept warm and just to show off more of his design.
This project was created as the final project for my 1st year in my 3D Animation and Game Design course in Highschool. The prompt was to create a fight or a dance sequence between two or more puppets we had modeled earlier that year. The rigs were created out of simple parent child relationships and it was out first experience with the full production pipeline. If it weren't for a week of bad weather at the end of the year I would likely have completed the assignment, but regardless I really liked the concept and might revisit it with new models and a bone rigging system or a biped system vs struggling with parent child relationships.
The front page was the only page I ended up being able to animate. Due to the way the rigs were set up the action sequences were extremely difficult to properly animate while also keeping their bodies from moving awkwardly.
The back page I didn't end up animating, and I regret how repetative the two characters approaching eachother were. If I could revist the project I would change the first panel on this page to something more dynamic.
This storyboard was an independent project apart of a larger preproduction unit in my 3D Animation and Game Design course for my highschool career tech education. After going through the process of planning out specific shots and narrative order, we were tasked with taking a premade shot sequence and storyboarding it based on our own interpretations. We were tasked with writing out animator instructions for each shot before printing it out and hand drawing the reference visuals. While I did not complete the project in time it was still a good source of practice.
Page 1 is entirely establishing shots. The story starts off slow so I wanted to ensure the audience understood we were at a park as my main goal.
The second page is unfinished art wise but it focused on the Spider Monster's initial confrontation with the girl.
This page include the main conflict in which the spider tries to steal the woman's shoes and he gets attacked. If I were to edit this, I would change the fade from panels 3-4 into a cut to for more clean timing.
The final page details the aftermath of the "crazy woman" attack. I do like the slow exit from the situation and I had a clear idea in mind for the ending of the sequence, however I ended up scrapping that for something simpler for the sake of the project.